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NCAA Football 2003 Sliders “Fun” Gameplay

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Here are the sliders i use in my NCAA Football 2003 dynasties.  My sliders are setup for big plays for both the cpu and the user.  I try my best to limit the amount of time quarterbacks have to sit in the pocket, by reducing the pass blocking.  The A.I. in NCAA Football 2003 does a great job at moving in the pocket to avoid sacks.

I max out the RB Ability, so fast agile runners will make you pay in the open field.  I also max out punt length to give returners enough room to break big returns.

All sliders will be updated as necessary.

  • Skill Level: All-American
  • Quarter Length: 6 Minutes

 

NCAA Football 2003 Sliders » CPU Offense

NCAA Football 2003 Sliders CPU Offense

  • QB Accuracy: 50%
  • Pass Blocking: 5%
  • WR Catching: 50%
  • RB Ability: 95%
  • Run Blocking: 5%

 

 

NCAA Football 2003 Sliders » CPU Defense

NCAA Football 2003 Sliders_CPU Defense

  • Awareness: 50%
  • Knockdowns: 100%
  • Interceptions: 50%
  • Break Block: 50%
  • Tackling: 5%

 

 

NCAA Football 2003 Sliders » CPU Special Teams

NCAA Football 2003 Sliders_CPU Special Teams

  • FG Length: 50%
  • FG Accuracy: 50%
  • Punt Length: 100%
  • Punt Accuracy: 50%
  • Kickoff Length: 50%

 

 

NCAA Football 2003 Sliders » Human Offense

NCAA Football 2003 Sliders_Human Offense

  • QB Accuracy: 50%
  • Pass Blocking: 5%
  • WR Catching: 50%
  • RB Ability: 95%
  • Run Blocking: 5%

 

 

NCAA Football 2003 Sliders » Human Defense

NCAA Football 2003 Sliders_Human Defense

  • Awareness: 50%
  • Knockdowns: 100%
  • Interceptions: 50%
  • Break Block: 50%
  • Tackling: 5%

 

 

NCAA Football 2003 Sliders » Human Special Teams

NCAA Football 2003 Sliders_Human Special Teams

  • FG Length: 50%
  • FG Accuracy: 50%
  • Punt Length: 100%
  • Punt Accuracy: 50%
  • Kickoff Length: 50%
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