Here are the sliders i use in my NCAA Football 2003 dynasties. My sliders are setup for big plays for both the cpu and the user. I try my best to limit the amount of time quarterbacks have to sit in the pocket, by reducing the pass blocking. The A.I. in NCAA Football 2003 does a great job at moving in the pocket to avoid sacks.
I max out the RB Ability, so fast agile runners will make you pay in the open field. I also max out punt length to give returners enough room to break big returns.
All sliders will be updated as necessary.
- Skill Level: All-American
- Quarter Length: 6 Minutes
NCAA Football 2003 Sliders » CPU Offense
- QB Accuracy: 50%
- Pass Blocking: 5%
- WR Catching: 50%
- RB Ability: 95%
- Run Blocking: 5%
NCAA Football 2003 Sliders » CPU Defense
- Awareness: 50%
- Knockdowns: 100%
- Interceptions: 50%
- Break Block: 50%
- Tackling: 5%
NCAA Football 2003 Sliders » CPU Special Teams
- FG Length: 50%
- FG Accuracy: 50%
- Punt Length: 100%
- Punt Accuracy: 50%
- Kickoff Length: 50%
NCAA Football 2003 Sliders » Human Offense
- QB Accuracy: 50%
- Pass Blocking: 5%
- WR Catching: 50%
- RB Ability: 95%
- Run Blocking: 5%
NCAA Football 2003 Sliders » Human Defense
- Awareness: 50%
- Knockdowns: 100%
- Interceptions: 50%
- Break Block: 50%
- Tackling: 5%
NCAA Football 2003 Sliders » Human Special Teams
- FG Length: 50%
- FG Accuracy: 50%
- Punt Length: 100%
- Punt Accuracy: 50%
- Kickoff Length: 50%